Dev Blog

Post has published by OldSnake
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Alpha 9 Released

Post has published by OldSnake
Another update that take in account the player feedback regarding the player speed. Sprint speed has been been increased and you can run longer now. I have fixed another important bug that prevented zombies to work properly after loading a saved zone. I repeat that some new content is coming...
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Alpha 8 Released

Post has published by OldSnake
Another bug fix update for fixing some issues regarding the save/load feature along some minor improvements. I will spend the rest of the week to fix bugs related to zombies AI / Navigation and adding sound to them and different models and animations. Some cool features and content is coming...
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Alpha 7 Released

Post has published by OldSnake
And here is the version Alpha 7 with the much anticipated world save/load feature ! Don't expect the save/load feature to work perfectly for everything but it should be mature pretty soon. Along with this major feature, changing zone is now supported and you should not loose any items of...
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Operation Productivity Boost

Post has published by OldSnake
Just a quick post to share some information with you. I have ordered some new hardware for my workstation. Lasts months were very hard with my old and dying Harddrive and my 4Gb of RAM. After 2 / 3 Hours of work my PC was already very slow and my productivity was...
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Terrain improvements and zone save feature

Post has published by OldSnake
Hello, I just wanted to share my last work with you guys, i have been working on terrain and grass rendering since yesterday and i have made some nice things. First i have been tweaking the procedural satellite texture generation code of the terrain. Now the terrain is looking a...
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