Dev Blog

Post has published by OldSnake
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Terrain improvements and zone save feature

Post has published by OldSnake
Hello, I just wanted to share my last work with you guys, i have been working on terrain and grass rendering since yesterday and i have made some nice things. First i have been tweaking the procedural satellite texture generation code of the terrain. Now the terrain is looking a...
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Alpha 6 Released

Post has published by OldSnake
And here is another update that is introducing the "Dev Mode". By putting some switches in the game shortcut you can enable more console commands to draw bullets trajectory, change the weather or daycycle time for example. You will find more information on this and a command list at the...
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Alpha 5 Released

Post has published by OldSnake
Another bug fixes update. Some gameplay adjustments were made too. The game should be more stable compared to Alpha 1 now so some new content will be added soon. I need to check and fix things and i will write a simple modding tutorial in a few days. Expect a...
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Alpha 4 Released

Post has published by OldSnake
And another update to mostly fix some bugs and add two requested features: Jumping, and progress bar when cutting some trees. The next update will be focused on fixing bugs in the procedural generation engine. If you can't launch Dangerous Rays, launching it in admin mode can help ! You should always run...
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Alpha 3 Released

Post has published by OldSnake
And here is the Alpha 3 version of Dangerous Rays, nothing fancy again, mostly crash fixes and a new file system architecture to ensure the best compatibility across all computers. New gameplay features will arrive next week. As always you will receive this update in your mailbox shortly. [IMPORTANT CHANGE]...
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