Dev Blog

Post has published by OldSnake
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Progress Report

Post has published by OldSnake
Hello hello ! Time for a new dev diary and this one is quite big. - Terrain Vegetation System Improvements: I have made several improvements to the terrain vegetation system for making it nicer, faster and more flexible. Compared to the Alpha 17 version the new system handle much more...
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Progress Report

Post has published by OldSnake
Back to work after one week of work and one week of holiday ! What has been done ? Here it is ! - PBR Further Improvements: I have done some improvements to the PBR rendering to improve quality and physical accuracy by reproducing some techniques used in the Frosbite...
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Progress Report

Post has published by OldSnake
What has been made this week ? Tools tools tools ! This is very important for modding capabilities and for me as I use those tools myself. - Tools: I have done some more refinement to the editing tool (texture viewer, texture converter, model converter...). As you may already know...
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Progress Report

Post has published by OldSnake
Another week has passed (way too fast in my opinion). With that very shocking and sad terrorist attack here in France I was not in the best mood for working on the game but I have managed to to some things anyway. Here is what i have done: - New...
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Progress Report

Post has published by OldSnake
Hello everyone, Just a quick report of what i have done this week  - Physically Based Rendering (PBR) improvements:  Physically Based Rendering is starting to look really great. Metallic surface type looks much better and the lighting on different surfaces is much more accurate. - Sound engine improvements:  I have...
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