Dev Blog

Post has published by OldSnake
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Progress Report

Post has published by OldSnake
Hello everyone, Just a quick report of what i have done this week  - Physically Based Rendering (PBR) improvements:  Physically Based Rendering is starting to look really great. Metallic surface type looks much better and the lighting on different surfaces is much more accurate. - Sound engine improvements:  I have...
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Progress Report

Post has published by OldSnake
Hello everyone, Long time no see ! I had a ton of personal things to handle to last 3 months because I have been moving to another house and region. That was very hard and time consuming but I have managed to keep working on Dangerous Rays and I have...
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Progress Report

Post has published by OldSnake
Hello everyone ! Here is the Dangerous Rays dev diary 23 ! Ive been doing a lot of work in January but there is quite a lot things to do before releasing a playable Alpha 18 version. I really want to do my best on this release so the game...
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Progress Report

Post has published by OldSnake
Hello everyone ! Here is the Dangerous Rays dev diary 22. 1- Alpha 18 Delayed So let's begin with the bad news. Unfortunately i will not be able to release Alpha 18 for Christmas. Ive been doing a lot of administrative work to keep Lonely Bits Games studio running so...
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Progress Report

Post has published by OldSnake
Hello everyone ! Here is the Dangerous Rays dev diary 21. 1- Audio DSP Effects Following my work on the new audio system, i have added audio DSP effect support. DSP effects can add various dynamic sound effects like echo, lowpass filter, reverberation... This system still need some tweaks but...
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