Dev Blog

Post has published by OldSnake
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Going 64 Bit

Post has published by OldSnake
As some of you may already know Dangerous Rays new major update will bring 64 bit support ! This mean that the game executable will be compiled in 64 bit instead of 32 bit in the actual version. Here is some technical explanations: How will 64-bit executable affect Dangerous Rays...
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New engine announcement

Post has published by OldSnake
Hello ! It's been a long time with no news about Dangerous Rays development. A handful lot of things have been going on behind the scene lately and since i am the leader of this project and also it's main programmer i got a lot of work. So that's why...
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Alpha 17 Released

Post has published by OldSnake
Hello ! Dangerous Rays Alpha 17 is now released. This is a small maintenance update and it only contain some bug fixes and minor optimizations. The work on the Steam version continue and i will start to talk about it soon  Have a nice day ! Important Note: You need to...
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Alpha 16 Released

Post has published by OldSnake
It is now time for Alpha 16 release (finally !) In this new update you will find a brand new user interface. We have changed color theme, and added some icons to replaces old colored and ugly progress bars. Inventory has received some updates too and should be nicer and...
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Alpha 15 Released

Post has published by OldSnake
Hello everyone, it is now time for the Dangerous Rays Alpha 15 update release ! August has been a quite busy month for us with the launch and the success of our Steam Greenlight campaign and the fact that i took one week of holidays. That's why this Alpha 15...
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